Thursday, March 18, 2010
Tuesday, March 16, 2010
Evaluate
1. -The name of my game is dungeons and Dragons. It is a platform type game.
-The objective of the game is you have to make it to the end of the game to use the escape pod.
-The strengths of the game is its challenging and fun. The weakness of the game is it's to short.
-I should make the game longer and a bit more challenging.
-I accidently made some of the hallways to low, the player couldn't go through so I had to make it higher.
-Right after you teleport there was water but now I there is a big pit where if you fall down it will be hard to get back up because there are fire trolls and the floor is hot.
-My strenghts are right when the assignment started I already had a big idea. My weakness are new ideas kept on coming every time so I had to change a few things sometimes.
-I think I did well on my time because I finished right away and my game is pretty good.
-I should've made the game harder and longer.
2. -I played John's game
-The game is like a small maze. The objective of the game is to get to the escape pod. To get to the escape pod you have to go through a door that needs a key to open it. To get the key you have to go underground and then get back up.
-The two strengths of the game is you wouldn't figure out the way to get the key.
The game is short but challenging
-The one weakness of the game is it's confusing.
The 3 QUESTIONS
1. Was my game hard or easy?
2. Was it interesting?
3. Were there any errors?
My answers to John's questions
1.John's game was hard becuase when I
got the key I did't know where to go.
2.I thought that the game was fun and interesting.
3.When I played there weren't any errors.
My questions
1. Was my game Boring or fun?
2. What things should i improve on?
3. Was the game too short?
-The objective of the game is you have to make it to the end of the game to use the escape pod.
-The strengths of the game is its challenging and fun. The weakness of the game is it's to short.
-I should make the game longer and a bit more challenging.
-I accidently made some of the hallways to low, the player couldn't go through so I had to make it higher.
-Right after you teleport there was water but now I there is a big pit where if you fall down it will be hard to get back up because there are fire trolls and the floor is hot.
-My strenghts are right when the assignment started I already had a big idea. My weakness are new ideas kept on coming every time so I had to change a few things sometimes.
-I think I did well on my time because I finished right away and my game is pretty good.
-I should've made the game harder and longer.
2. -I played John's game
-The game is like a small maze. The objective of the game is to get to the escape pod. To get to the escape pod you have to go through a door that needs a key to open it. To get the key you have to go underground and then get back up.
-The two strengths of the game is you wouldn't figure out the way to get the key.
The game is short but challenging
-The one weakness of the game is it's confusing.
The 3 QUESTIONS
1. Was my game hard or easy?
2. Was it interesting?
3. Were there any errors?
My answers to John's questions
1.John's game was hard becuase when I
got the key I did't know where to go.
2.I thought that the game was fun and interesting.
3.When I played there weren't any errors.
My questions
1. Was my game Boring or fun?
2. What things should i improve on?
3. Was the game too short?
Wednesday, March 3, 2010
Plan
- I will make a plan first then make sure it all fits. I will make sure that my plan will work right.
- I will check every time I save it that I put everyting in the right spot and that I have everything that I need.
- I will save it then publish it in my account.
- I will take other people's suggestion's and if i have to change lots of thing then i will.
- I will let other people play the game and ask them if the game is hard or not.
- I will check every time I save it that I put everyting in the right spot and that I have everything that I need.
- I will save it then publish it in my account.
- I will take other people's suggestion's and if i have to change lots of thing then i will.
- I will let other people play the game and ask them if the game is hard or not.
Design
- I am making a platformer type of game
- It will look like a maze underground
- Arrow keys- Move, Spacebar- Attack, Shift- Defend, Z- Next weapon, X- Next Tool,
C- Jetpack
- The objective of the game is to go pass through obstacle and get to the escape pod.
- To test the game you have to play it.
- It will be evaluated by the difficulty, how good the game is made and how long it will take to finish.
- i will probably need 3-4 classes for me to finish.
- It will look like a maze underground
- Arrow keys- Move, Spacebar- Attack, Shift- Defend, Z- Next weapon, X- Next Tool,
C- Jetpack
- The objective of the game is to go pass through obstacle and get to the escape pod.
- To test the game you have to play it.
- It will be evaluated by the difficulty, how good the game is made and how long it will take to finish.
- i will probably need 3-4 classes for me to finish.
Tuesday, March 2, 2010
Investigate
What makes a “good” game enjoyable to play?
To make a good game, the game should have lots of options like multiplayer, campaign, and online. The game should have challenges to unlock something.
What makes a “bad” game not enjoyable to play?
what amkes a bad game is having little thins to do. Having no online and multiplayer nad not a lot of options.
To make a good game, the game should have lots of options like multiplayer, campaign, and online. The game should have challenges to unlock something.
What makes a “bad” game not enjoyable to play?
what amkes a bad game is having little thins to do. Having no online and multiplayer nad not a lot of options.
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